
- Tool Box
This is a tool that I am created while working project for work and presonal, because the shelves never saved right at the school that I work at and I wanted to make some small processes to make all aspects of my work quicker. Most are very simple commands, it is all in a effort to save time.
This is a work in progress more tool or button might be added.
o Main
name: this is a basic namer that gives a set padding for numbers, all you have to do is select the hierarchy. It helps with quickly naming objects or joints with the same prefix.
prefix_name_00_suffix
if start is set to 0 it will be skiped
prefix_name_suffix
sel -hi : selects hiararchy
x-ray and normal: do not change panel view mode- they change the transparents of lambert1 so that during modeling the the mesh will become more transparent without affecting your templates.
cPivot : center pivot
Freeze : freeze tranforms
allHistory: Delete All History
History : Delete History
o Polygons
polyCube: create polyCube
extrude : extrude face
RingTool : Insert Ring Tool
Spilt : Split polygon tool
combine : combine
seperate : seperate
merge : merge
CM : combine and merge
extract : extract selected faces
apPoly: append Polygon
sculpt: sculpt Polygon
crease: crease Polygon preview
bevel: bevel polygon
oMirror
ZeroX, ZeroY, ZeroZ : this zero select vertices on a given axis.
FlipX, FlipY, FlipZ : this duplicates and inverts scale of selected mesh
o Consrants
prt, align, mo: parentConstraint without maintain offset, parentConstraint with without maintain offset but the Constraint is deleted, parentConstraint with maintain offset.
pt., align, mo: pointConstraint without maintain offset, pointConstraint with without maintain offset but the Constraint is deleted, pointConstraint with maintain offset.
ort, align, mo: orientConsrant without maintain offset, orientConstraint with without maintain offset but the Constraint is deleted, orientConstraint with maintain offset.
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Setup
o Tools
joint - joint tool
LRA's - LRA display toggle
IKhandel - IKhandle tool
IKspline - IKspline tool
orJoint - orient joint tool
mirJoint - mirror joint tool
compEd - callup component editor
weights - paint weight tool
*_Bjnt - select all bind joints as long as a naming convention remains with all bind joints ending in "_Bjnt"
o autoRigs
bipeds - this calls up the bipedal auto scipt
quad - this call up a quadruped script that is still under development
o Controls
circle - creates nurbs Circle
polysphere - creates a polySphere that will not render.
contEd - calls up the connection editor
yellow,red & green - change color of control
o Spine
Make diffent kinds of spines
- FK spine
- IK spine
- FK IK switchable spine
o Arms
Adding a extra arm, naming and stating where it will connect.
o Leg
Adding a extra leg, naming and stating where it will connect.
o head
This helps support different types of face setups.
Blendshape base face setups and the tool to create blend shape connection and to paint weights.
Bone Base face setup- all the tools to set up.